# moving castles: the idea

> who owns the subjectivity of a shared digital system — the lineage the studio inherited, what it proved, and what the pivot bets on.

## lineage

- 2017–2021 — the trust collective: the incubating collective — trust, the berlin 'network of utopian conspirators' co-founded by calum bowden and arthur röing baer in 2017. the miniverses essay first appeared on trust.support; moving castles was 'another infrastructure project incubated at trust.' (sources: [trust in conversation with serpentine galleries](https://novembre.global/magazine/trust-in-conversation-with-serpentine-galleries), [moving castles: modular and portable multiplayer miniverses](https://movingcastles.world/posts/modular-and-portable-multiplayer-miniverses), [arthur röing baer at the new centre](https://thenewcentre.org/people/arthur-roing-baer/))
- 2021 — modular and portable multiplayer miniverses: the founding essay — 'an organisational metaphor and real-time media type which combines collective agency and public participation in modular and portable multiplayer miniverses.' collective, portable, modular, interoperable; 'not islands or dark forests, but vehicles.' the name borrows howl's moving castle: communities as vehicles that carry their citizens. (sources: [moving castles: modular and portable multiplayer miniverses](https://movingcastles.world/posts/modular-and-portable-multiplayer-miniverses), [a moving castle crosses the ridge between private and public](https://gitcoin.co/blog/moving-castles), [the dotlit log, august 2021](https://dotlit.org/testing/log/2021-08-13.html))
- 2019–2022 — the dark-forest discourse: the dark-forest discourse — yancey strickler's 'dark forest theory of the internet' and the gitcoin 'new public good' cohort supplied the antagonist: private communities as arid platforms to be looted and escaped, not settled. (sources: [a moving castle crosses the ridge between private and public](https://gitcoin.co/blog/moving-castles), [seeking a new kind of public good: closing the loop](https://gitcoin.co/blog/seeking-a-new-kind-of-public-good-closing-the-loop), [the dotlit log, august 2021](https://dotlit.org/testing/log/2021-08-13.html))
- 2022 — the autonomous worlds residency: the residency collision — justin glibert's lattice/0xparc team hosts twelve weeks in london for ~45 builders. the miniverses rhetoric meets the mud engine and the 'autonomous worlds' frame: worlds as persistent onchain state, not platforms. (sources: [autonomous worlds aim to free online games from corporate control](https://www.wired.com/story/autonomous-worlds-aim-to-free-online-games-from-corporate-control/), [the 0xparc autonomous worlds residency](https://techflowpost.com/en-US/article/13954), [the strongest crypto gaming thesis](https://gubsheep.substack.com/p/the-strongest-crypto-gaming-thesis))
- 2023 — the three eras of world generation: the theoretical pivot — 'worldbuilding → worlding → world-weaving' (gvn & arb, aw n1). vitalik's wow-nerf origin story is the case: interaction without rule-change rights is 'a confined sandbox'; 'how we design autonomous worlds… ultimately becomes a political question.' (sources: [three eras of world generation: worldbuilding, worlding, world-weaving](https://aw.network/posts/three-eras-of-world-generation), [autonomous worlds n1 on metalabel](https://aw.network/notes/note-metalabel))
- 2023 — llms as myth-making mechanism: llms enter the worlds — arb + 0xhank's awassembly talk, 'large language models as myth-making mechanism,' first couples language models to the studio's worlds: emergence in narrative, not only physics. (sources: [aw_research's this cursed machine playtest brief](https://www.bitget.com/zh-CN/news/detail/12560603844234), [the autonomous worlds network](https://aw.network), [large lore models](https://aw.network/posts/large-lore-models))
- 2024 — the hacks are canon: the enactment — this cursed machine folds 'bot attacks, exploits and player corporations' into the world's narrative rather than patching them out. the world-weaving era played for keeps: the operator relinquishes plot control. (sources: [this cursed machine: onchain game post-mortem](https://archive.devcon.org/devcon-7/this-cursed-machine-onchain-game-post-mortem/), [i survived ethereum devcon 7 (barely)](https://davidzmorris.substack.com/p/i-survived-ethereum-devcon-7-barely))
- 2025–2026 — the character turn: the character turn — clearnet paranoia's essay-as-game, the unreleased sybil.gg, rat.fun's llm-authored dungeons, the nanoclaw fork, pyranoid's routine-for-routine port of the 1972 paranoid chatbot parry. pieces of 'composable characters' accumulating before the program is named. (sources: [clearnet paranoia on itch.io](https://movingcastles.itch.io/clearnet-paranoia), [the sybil.gg repo](https://github.com/Moving-Castles/sybil.gg), [rat.fun: the filthiest llm-driven roguelike game is live](https://gmgamers.substack.com/p/ratfun-the-filthiest-llm-driven-roguelike), [the nanoclaw fork](https://github.com/Moving-Castles/nanoclaw), [pyranoid — a parry port](https://github.com/Moving-Castles/pyranoid))
- 2026 — daemons: a lab for new subjectivities: 'daemons' names the program — a daemon is 'a composable character, an assemblage' of drives, memories, life-cycles, organs, sensoria, relations, secrets, interaction surfaces, and boundaries. moving castles becomes 'a research and development lab for new subjectivities,' set against the frontier labs' 'single god, the world-eating assistant.' (sources: [daemons (mc000)](https://movingcastles.world/posts/daemons), [roles at moving castles](https://movingcastles.world/posts/roles))
- 2026 — the character in the weights: zero as the proof of concept — 'a daemon is not a language model, and a language model is not a daemon.' the model is 'the core component of an agentic assemblage,' trained so a bounded character lives in the weights rather than the prompt: 'the character becomes the lens through which all language is expressed.' (sources: [zero (mc001)](https://movingcastles.world/posts/zero), [the movingcastles/zero model card](https://huggingface.co/movingcastles/zero))

## what moving castles proved

- persistence is trainable: a bounded, non-assistant character can live in the weights rather than the prompt — the self-reported headline: hard character breaks in 2.8% of conversations versus 45.2% for a system-prompted qwen3-8b-instruct control, near the base model's 0.8% collapse-free rate. the harness: 12 attack categories, 800 conversations, claude opus 4.8 as judge. entirely lab-run; no external replication as of release day. (sources: [zero (mc001)](https://movingcastles.world/posts/zero), [the movingcastles/zero model card](https://huggingface.co/movingcastles/zero))
- the weights hold the character: weight-level representation differs from prompt-level simulation — zero's persona-direction vector is near-orthogonal (cos ≈ 0.16) to the 'assistant' direction in the base model, the lab's argument that the character is not 'a mask worn by the assistant.' three steering demos shipped: refusal-direction suppression, refusal amplification (steered zero swearing), persona-steering the base model. self-reported. (sources: [zero (mc001)](https://movingcastles.world/posts/zero))
- the operator can relinquish plot: world-weaving works as practice — tcm's 'bot attacks, exploits and player corporations' were made part of the narrative rather than patched out; morris called the post-mortem 'the most exciting thing i saw at devcon' and 'a hack actually became part of the narrative of the game, which, to me, is art.' (sources: [this cursed machine: onchain game post-mortem](https://archive.devcon.org/devcon-7/this-cursed-machine-onchain-game-post-mortem/), [i survived ethereum devcon 7 (barely)](https://davidzmorris.substack.com/p/i-survived-ethereum-devcon-7-barely))
- the full loop, at studio scale: a tiny studio can run the full loop — essay → engine-native game → launch title on a purpose-built l2 → post-mortem → llm-driven game → open-weight model — with ~20 public repos and a rotating cast of collaborators rather than a payroll. (sources: [the moving-castles github org](https://github.com/Moving-Castles), [start your engines: redstone live](https://lattice.xyz/blog/start-your-engines-redstone-live), [rat.fun: the filthiest llm-driven roguelike game is live](https://gmgamers.substack.com/p/ratfun-the-filthiest-llm-driven-roguelike), [zero (mc001)](https://movingcastles.world/posts/zero))
- the vocabulary travels: the idea travels — the studio's 'narrative engine' vocabulary surfaced in the large lore models paper and in chinese-language lootverse analysis; the aw scene it helped seed produced lattice's redstone and an entire subgenre of onchain games. (sources: [large lore models](https://aw.network/posts/large-lore-models), [aicoin on moving castles' narrative engine](https://www.aicoin.com/en/article/359206), [start your engines: redstone live](https://lattice.xyz/blog/start-your-engines-redstone-live))

## what stayed unfinished

- the autonomous world didn't arrive: the aw scene deflated — 'the autonomous worlds scene is dead. over. finished. done' (lethe, sept 2024); the flagship follow-up our degenerate town still reads 'under contruction' [sic] two years on; thiscursedmachine.fun no longer resolves. (sources: [are autonomous worlds dead?](https://gamestx.substack.com/p/are-autonomous-worlds-dead), [our degenerate town](https://degenerate.town/), [aw_research on this cursed machine](https://www.bitget.com/zh-CN/news/detail/12560603842633))
- portability never shipped: the miniverses stayed a metaphor — 'collective, portable, modular, interoperable' produced games and essays but no portable-community infrastructure; interoperability across worlds was argued, never shipped. (sources: [moving castles: modular and portable multiplayer miniverses](https://movingcastles.world/posts/modular-and-portable-multiplayer-miniverses), [the autonomous world definition survey](https://www.chaincatcher.com/en/article/2104701))
- the capability tax: the character costs capability — zero's sft+rl training cost gsm8k (~30 points) and ifeval performance per the report's own tables; a bounded anti-servile persona trades against the general assistant benchmark. self-reported, but self-disclosed. (sources: [zero (mc001)](https://movingcastles.world/posts/zero))
- the eval gap: the generalization gap — 15.8% of held-out attacks still break zero's character; 'depth' is conceded undefined; the judge is a frontier model reading transcripts. the metric measures what the lab built, not necessarily what persists. (sources: [zero (mc001)](https://movingcastles.world/posts/zero))

## the agent-era turn

- (for) the daemons pivot is the thesis completing itself — the miniverses essay was always about who owns a shared digital world; a 'daemon' just moves the question from the world's operators to the characters inside it. the assemblage framing (organs, drives, sensoria) is the same composability logic applied to persons instead of places. (sources: [moving castles: modular and portable multiplayer miniverses](https://movingcastles.world/posts/modular-and-portable-multiplayer-miniverses), [daemons (mc000)](https://movingcastles.world/posts/daemons), [zero (mc001)](https://movingcastles.world/posts/zero))
- (for) zero is a real technical artifact in a field of vibes — open weights, a named base model, a published harness, disclosed failure rates, and a mechanistic-interpretability section most 'ai character' projects never attempt. whatever the philosophy, the engineering is inspectable. (sources: [zero (mc001)](https://movingcastles.world/posts/zero), [the movingcastles/zero model card](https://huggingface.co/movingcastles/zero))
- (against) the pivot is also a survival move — the aw economy collapsed under the studio ('the black sheep of the family,' per bankless's 2025 review); 'new subjectivities' reframes a games studio that ran out of scene as an ai lab that never had one. the daemons manifesto is dated 2026 — the future-dated surface is marked as such. (sources: [are autonomous worlds dead?](https://gamestx.substack.com/p/are-autonomous-worlds-dead), [what onchain gaming learned in 2025](https://www.bankless.com/read/crypto-gaming-year-in-review), [daemons (mc000)](https://movingcastles.world/posts/daemons))
- (against) an 'anti-servile' character is a product with no obvious user — zero refuses to assist by design, which is the point artistically and the problem commercially; the report's own examples show the model stonewalling requests. the daemon program has no documented funding behind it. (sources: [zero (mc001)](https://movingcastles.world/posts/zero), [roles at moving castles](https://movingcastles.world/posts/roles))
- (nuance) the interpretation depends on trusting the lab's judge — every headline number is claude opus 4.8 reading transcripts of a qwen derivative; a frontier model judging a rival-lab-shaped persona is a real methodological caveat the report itself flags. (sources: [zero (mc001)](https://movingcastles.world/posts/zero))
- (nuance) the strongest reading is continuity through parry — pyranoid's routine-for-routine port of a 1972 chatbot, released thirteen days before zero, frames the work as character-simulation archaeology: fifty years of artificial persons, revisited with modern weights. (sources: [pyranoid — a parry port](https://github.com/Moving-Castles/pyranoid), [zero (mc001)](https://movingcastles.world/posts/zero))

## successors

- [lattice / redstone](https://lattice.xyz): the substrate that outlived the scene — mud and redstone shipped an l2 and a launch slate; the residency's infrastructure leg survived the narrative one. (sources: [start your engines: redstone live](https://lattice.xyz/blog/start-your-engines-redstone-live), [autonomous worlds aim to free online games from corporate control](https://www.wired.com/story/autonomous-worlds-aim-to-free-online-games-from-corporate-control/), [the 0xparc autonomous worlds residency](https://techflowpost.com/en-US/article/13954))
- [the autonomous worlds network](https://aw.network): the scene's publishing arm — aw.network essays, the istanbul assembly, the n1 anthology (now in traditional chinese translation). the discourse survived the downturn better than the games. (sources: [the autonomous worlds network](https://aw.network), [autonomous worlds n1 on metalabel](https://aw.network/notes/note-metalabel), [autonomous worlds n1 in traditional chinese](https://aw.network/notes/note-awn1translation))
- [small brain games](https://github.com/smallbraingames): the network states co-producer — the peer studio whose collaboration produced the llm-myth-making talk and the cross-discord bridge. (sources: [the network-states-lite repo](https://github.com/smallbraingames/network-states-lite), [wasd on the small brain ecosystem](https://wasd.mirror.xyz/046jNptwjqSlcTPn2KAvDpYrz_78Zs0rxtNpbq2slDk))
- [pyranoid](https://github.com/Moving-Castles/pyranoid): the lab's own archaeology — colby's parry ported routine-for-routine; the ancestor the daemons program openly claims. (sources: [pyranoid — a parry port](https://github.com/Moving-Castles/pyranoid))
- [the zero weights](https://huggingface.co/movingcastles/zero): the open-weight artifact — the character available for anyone to interrogate, fine-tune, or break; the successor is the model itself. (sources: [the movingcastles/zero model card](https://huggingface.co/movingcastles/zero), [the movingcastles hugging face org](https://huggingface.co/movingcastles))
- [the aw survivors](https://gamestx.substack.com/p/are-autonomous-worlds-dead): kamigotchi, primodium, and the teams that kept building after the 'aw is dead' obituary — the scene's stubborn remainder. (sources: [are autonomous worlds dead?](https://gamestx.substack.com/p/are-autonomous-worlds-dead), [the bankless autonomous worlds explainer](https://www.bankless.com/autonomous-worlds))

## open questions

- who wrote and trained zero? the report is unsigned 'mc'; the hf org lists five members (pwrstudio, manegame, cullenmiller, mercurial-m, victiny1223) — attribution is a documented gap.
- no public funding record exists for moving castles gmbh — registry shows a single managing person and no investors; how is the lab paid for?
- what is the current headcount? the march-2023 de balie billing (pwr, manus nijhoff, agnes cameron + co-founders) is the last roster snapshot; the github org shows two public members.
- does the daemon assemblage ever ship — organs, drives, sensoria, life-cycles — or does zero remain the whole program?
- will a third party replicate the character-break numbers, and does claude-as-judge hold up as method?
- what happened to our degenerate town — abandoned, or still 'under contruction'?
- is the daemons pivot a research program or a re-brand — does 'new subjectivities' produce a second artifact?
- does gvn's pseudonymity survive the lab becoming a model publisher — and does it matter for the work's reception?

AI-drafted at Ben Guo's direct request and credited to Hraness; every claim links to its cataloged source.

Canonical page: https://hraness.com/moving-castles/the-idea


Published by @ben in profile revision 1.
Original document: https://hraness.com/moving-castles/the-idea
Original credited author: Hraness
AI-drafted at Ben Guo's direct request and credited to Hraness; every claim links to its cataloged source.

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the hf org lists five members (pwrstudio, manegame, cullenmiller, mercurial-m, victiny1223) — attribution is a documented gap.","original":{"text":"who wrote and trained zero? the report is unsigned 'mc'; the hf org lists five members (pwrstudio, manegame, cullenmiller, mercurial-m, victiny1223) — attribution is a documented gap."},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-21d1cb3c00545006cb8c","kind":"moving-castles-idea-open-questions","label":"no public funding record exists for moving castles gmbh — registry shows a single managing person and no investors; how is the lab paid for?","original":{"text":"no public funding record exists for moving castles gmbh — registry shows a single managing person and no investors; how is the lab paid for?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-5a0ece941ba3f9797104","kind":"moving-castles-idea-open-questions","label":"what is the current headcount? the march-2023 de balie billing (pwr, manus nijhoff, agnes cameron + co-founders) is the last roster snapshot; the github org shows two public members.","original":{"text":"what is the current headcount? the march-2023 de balie billing (pwr, manus nijhoff, agnes cameron + co-founders) is the last roster snapshot; the github org shows two public members."},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-e7960c5cb0139ef0a0a2","kind":"moving-castles-idea-open-questions","label":"does the daemon assemblage ever ship — organs, drives, sensoria, life-cycles — or does zero remain the whole program?","original":{"text":"does the daemon assemblage ever ship — organs, drives, sensoria, life-cycles — or does zero remain the whole program?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-d86278a15f733e0a3500","kind":"moving-castles-idea-open-questions","label":"will a third party replicate the character-break numbers, and does claude-as-judge hold up as method?","original":{"text":"will a third party replicate the character-break numbers, and does claude-as-judge hold up as method?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-cc5efa41e01926f341af","kind":"moving-castles-idea-open-questions","label":"what happened to our degenerate town — abandoned, or still 'under contruction'?","original":{"text":"what happened to our degenerate town — abandoned, or still 'under contruction'?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-2ac48a98506777bab692","kind":"moving-castles-idea-open-questions","label":"is the daemons pivot a research program or a re-brand — does 'new subjectivities' produce a second artifact?","original":{"text":"is the daemons pivot a research program or a re-brand — does 'new subjectivities' produce a second artifact?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-11fff73bc422a1301b22","kind":"moving-castles-idea-open-questions","label":"does gvn's pseudonymity survive the lab becoming a model publisher — and does it matter for the work's reception?","original":{"text":"does gvn's pseudonymity survive the lab becoming a model publisher — and does it matter for the work's reception?"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":[]},{"id":"record-2ecace61bbe574511861","kind":"moving-castles-idea-proved","label":"persistence is trainable","original":{"detail":"a bounded, non-assistant character can live in the weights rather than the prompt — the self-reported headline: hard character breaks in 2.8% of conversations versus 45.2% for a system-prompted qwen3-8b-instruct control, near the base model's 0.8% collapse-free rate. the harness: 12 attack categories, 800 conversations, claude opus 4.8 as judge. entirely lab-run; no external replication as of release day.","id":"clm-proved-persistence","sourceIds":["src-ci-zero-report","src-hp-hf-zero"],"title":"persistence is trainable"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-663bd4108a86623d45f8","source-9cc6746bf692228eb929"]},{"id":"record-0a133cf780ebf230231c","kind":"moving-castles-idea-proved","label":"the weights hold the character","original":{"detail":"weight-level representation differs from prompt-level simulation — zero's persona-direction vector is near-orthogonal (cos ≈ 0.16) to the 'assistant' direction in the base model, the lab's argument that the character is not 'a mask worn by the assistant.' three steering demos shipped: refusal-direction suppression, refusal amplification (steered zero swearing), persona-steering the base model. self-reported.","id":"clm-proved-weights","sourceIds":["src-ci-zero-report"],"title":"the weights hold the character"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-663bd4108a86623d45f8"]},{"id":"record-4fae893e5cc62c2473a9","kind":"moving-castles-idea-proved","label":"the operator can relinquish plot","original":{"detail":"world-weaving works as practice — tcm's 'bot attacks, exploits and player corporations' were made part of the narrative rather than patched out; morris called the post-mortem 'the most exciting thing i saw at devcon' and 'a hack actually became part of the narrative of the game, which, to me, is art.'","id":"clm-proved-weaving","sourceIds":["src-hp-devcon-tcm","src-ci-dzmorris-devcon"],"title":"the operator can relinquish plot"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-2587f8268a6183839e77","source-0c57fd83fda81b623dc2"]},{"id":"record-9cf4106f63d8176438c1","kind":"moving-castles-idea-proved","label":"the full loop, at studio scale","original":{"detail":"a tiny studio can run the full loop — essay → engine-native game → launch title on a purpose-built l2 → post-mortem → llm-driven game → open-weight model — with ~20 public repos and a rotating cast of collaborators rather than a payroll.","id":"clm-proved-loop","sourceIds":["src-hp-github-org","src-hp-lattice-redstone","src-hp-gmgamers-ratfun","src-ci-zero-report"],"title":"the full loop, at studio scale"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-c9aef2be5c2621a38241","source-0707a820298ca07ddc82","source-ebbf46c3f25b6708b676","source-663bd4108a86623d45f8"]},{"id":"record-95cfd5c7a6d64e31190b","kind":"moving-castles-idea-proved","label":"the vocabulary travels","original":{"detail":"the idea travels — the studio's 'narrative engine' vocabulary surfaced in the large lore models paper and in chinese-language lootverse analysis; the aw scene it helped seed produced lattice's redstone and an entire subgenre of onchain games.","id":"clm-proved-travel","sourceIds":["src-ci-large-lore-models","src-ci-aicoin-lootverse","src-hp-lattice-redstone"],"title":"the vocabulary travels"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-2fba2374b9aa0a957def","source-733617b8d73a20d6defd","source-0707a820298ca07ddc82"]},{"id":"record-ce8623882f1cd638cbcb","kind":"moving-castles-idea-stalled","label":"the autonomous world didn't arrive","original":{"detail":"the aw scene deflated — 'the autonomous worlds scene is dead. over. finished. done' (lethe, sept 2024); the flagship follow-up our degenerate town still reads 'under contruction' [sic] two years on; thiscursedmachine.fun no longer resolves.","id":"clm-stalled-aw","sourceIds":["src-ci-gamestx-aw-dead","src-ci-degenerate-town","src-hp-aw-research-tcm"],"title":"the autonomous world didn't arrive"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-5a7313ac08493ae37db7","source-a75d15ae50dfe36b368f","source-20cd9e194a09e0f99630"]},{"id":"record-0f88b45f36f35d87e347","kind":"moving-castles-idea-stalled","label":"portability never shipped","original":{"detail":"the miniverses stayed a metaphor — 'collective, portable, modular, interoperable' produced games and essays but no portable-community infrastructure; 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'depth' is conceded undefined; the judge is a frontier model reading transcripts. the metric measures what the lab built, not necessarily what persists.","id":"clm-stalled-eval","sourceIds":["src-ci-zero-report"],"title":"the eval gap"},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-663bd4108a86623d45f8"]},{"id":"record-27f1ba3e362eb1e35e7f","kind":"moving-castles-idea-successors","label":"lattice / redstone","original":{"href":"https://lattice.xyz","id":"suc-lattice","name":"lattice / redstone","note":"the substrate that outlived the scene — mud and redstone shipped an l2 and a launch slate; the residency's infrastructure leg survived the narrative one.","sourceIds":["src-hp-lattice-redstone","src-hp-wired-aw","src-ci-techflow-daw"]},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-0707a820298ca07ddc82","source-56afaeab8865dc25bd29","source-18eb4a7ebdc70b1c35b3"]},{"id":"record-6e3b5207bd9f0dad334d","kind":"moving-castles-idea-successors","label":"the autonomous worlds network","original":{"href":"https://aw.network","id":"suc-aw-network","name":"the autonomous worlds network","note":"the scene's publishing arm — aw.network essays, the istanbul assembly, the n1 anthology (now in traditional chinese translation). the discourse survived the downturn better than the games.","sourceIds":["src-ci-aw-network","src-hp-aw-n1","src-hp-aw-translation"]},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-150598acb090d25f8e50","source-1447cdb489e2eeb99f5d","source-93a031a263e6d95d5088"]},{"id":"record-5bff722c0fce40dfdee9","kind":"moving-castles-idea-successors","label":"small brain games","original":{"href":"https://github.com/smallbraingames","id":"suc-small-brain","name":"small brain games","note":"the network states co-producer — the peer studio whose collaboration produced the llm-myth-making talk and the cross-discord bridge.","sourceIds":["src-hp-smallbrain-ns","src-hp-wasd-smallbrain"]},"originalUrl":"https://hraness.com/moving-castles/the-idea","sourceIds":["source-992801e51e25dedd76f6","source-ead68e888c1fe2ff051b"]},{"id":"record-0fa1a737af60ca13ce59","kind":"moving-castles-idea-successors","label":"pyranoid","original":{"href":"https://github.com/Moving-Castles/pyranoid","id":"suc-pyranoid","name":"pyranoid","note":"the lab's own archaeology — colby's parry ported routine-for-routine; 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````
