# moving castles: side quests

> the pursuits around the studio — trust and foam, the gvn908 art practice, the games, and the ecosystem that built alongside.

- 2017– — [trust](https://trust.support) (arb, continuing): the incubating collective — a berlin 'knowledge-community' and 'network of utopian conspirators' on a member-restricted discord, co-founded by calum bowden and arthur röing baer in 2017, with the leuschnerdamm project space the gmbh still registers against. moving castles was 'incubated at trust'; the miniverses essay first appeared on trust.support. (sources: [trust in conversation with serpentine galleries](https://novembre.global/magazine/trust-in-conversation-with-serpentine-galleries), [the moving castles gmbh registry entry](https://www.firminform.de/unternehmen/Moving-Castles-GmbH-Berlin), [arthur röing baer at the new centre](https://thenewcentre.org/people/arthur-roing-baer/))
- 2017–2019 — foam inc (arb, ended): arb's prior employer — foam inc, the ethereum 'proof of location' / crowdsourced mapping protocol. he ran growth (nov 2018–jul 2019) and creative marketing before that; the crypto-infrastructure rep precedes the studio. (sources: [arthur röing baer at the new centre](https://thenewcentre.org/people/arthur-roing-baer/), [arthur röing baer on linkedin](https://www.linkedin.com/in/artroing))
- 2017– — [the gvn908 art practice](https://hybrida.space/ultraface-1) (gvn, continuing): gvn's art practice as gvn908 — real-time rendered films: idle heroes (2019, shown at visite/de imagerie, antwerp), ultraface with alex murray (live render, 2024, hybrida.space), and a 2017 showstudio fashion-film submission, 'gravity.' the cinema and procedural-storytelling line that runs into the world work. (sources: [idle heroes at visite](https://deimagerie.be/visite-0108), [ultraface](https://hybrida.space/ultraface-1), [gravity — gvn908 for showstudio](https://www.showstudio.com/projects/fashion_film_submissions/gvn908_gravity), [art in the age of the metaverse](https://debalie.nl/programma/art-in-the-age-of-the-metaverse-11-03-2023/))
- 2021–2022 — mascot streams / arc one (gvn, ended): the mascot streams — unreal engine + twitch livestream experiments in 'collective agency' run under trust, including mascot stream 3d — and arc one, streamed experiments co-produced by trust × moving castles. the proto-stage for the miniverses ideas. (sources: [a moving castle crosses the ridge between private and public](https://gitcoin.co/blog/moving-castles), [devs on devs: gvn on autonomous worlds](https://www.coinlive.com/news/philosophical-and-social-considerations-of-games-and-autonomous-worlds), [trust in conversation with serpentine galleries](https://novembre.global/magazine/trust-in-conversation-with-serpentine-galleries))
- 2022 — [eat drain arson](https://github.com/Moving-Castles/eat-drain-arson) (company, ended): the first fully onchain game — 'a tragicomic npc survival sim' built on mud inside the london autonomous worlds residency, playtested on discord 2022-12-04, and featured in wired as the cohort's most directionally novel prototype. (sources: [the eat-drain-arson repo](https://github.com/Moving-Castles/eat-drain-arson), [autonomous worlds aim to free online games from corporate control](https://www.wired.com/story/autonomous-worlds-aim-to-free-online-games-from-corporate-control/), [aw_research on this cursed machine](https://www.bitget.com/zh-CN/news/detail/12560603842633))
- 2023 — go.lem (company, ended): an onchain team-vs-team 'governance fighting' game built in five days at an early-2023 aw hackathon — 2,000+ procedurally generated 3d characters, a default 'big democracy' governance mode, on mud2. (sources: [aw_research on this cursed machine](https://www.bitget.com/zh-CN/news/detail/12560603842633), [aw_research's this cursed machine playtest brief](https://www.bitget.com/zh-CN/news/detail/12560603844234))
- 2023 — [network states](https://github.com/smallbraingames/network-states-lite) (company, ended): an onchain game co-produced with small brain games and 0xhank — the smallbraingames/network-states-lite repo — plus a cross-discord channel bridging the two communities from september 2023. the collaboration that produced the 'llms as myth-making mechanism' talk. (sources: [the network-states-lite repo](https://github.com/smallbraingames/network-states-lite), [wasd on the small brain ecosystem](https://wasd.mirror.xyz/046jNptwjqSlcTPn2KAvDpYrz_78Zs0rxtNpbq2slDk))
- 2023–2024 — [this cursed machine](https://docs.thiscursedmachine.fun/) (company, ended): the flagship — a fully onchain 'sci-fi body horror fulfilment center simulator' on redstone mainnet (launch title, may 2024). players are 'stumps,' surgically enhanced workers reverse-engineering material trees for $bugs erc-20 rewards. bot attacks, exploits, and player corporations were folded into the narrative — the devcon post-mortem's subject. thiscursedmachine.fun no longer resolves as of 2026-09-16; whether the game is still playable is unverified. (sources: [the this-cursed-machine repo](https://github.com/Moving-Castles/this-cursed-machine), [start your engines: redstone live](https://lattice.xyz/blog/start-your-engines-redstone-live), [this cursed machine docs](https://docs.thiscursedmachine.fun/), [this cursed machine: onchain game post-mortem](https://archive.devcon.org/devcon-7/this-cursed-machine-onchain-game-post-mortem/), [aw_research on this cursed machine](https://www.bitget.com/zh-CN/news/detail/12560603842633))
- 2024– — [our degenerate town](https://degenerate.town/) (company, continuing): the announced tcm follow-up, teased in devcon-week coverage — the site still reads 'under contruction' [sic] as of september 2026. the game that never visibly shipped; recorded as an open question, not forgotten. (sources: [our degenerate town](https://degenerate.town/), [i survived ethereum devcon 7 (barely)](https://davidzmorris.substack.com/p/i-survived-ethereum-devcon-7-barely))
- 2025 — [clearnet paranoia](https://movingcastles.itch.io/clearnet-paranoia) (company, ended): a free html5 godot game adapting the studio's own 2021 essay — horror/'educational' tags, 'no generative ai was used.' players exit a 'parasitic, hyper-centralized metaverse' through 'three wretched game worlds' ending at a teknival-esque moving castles rave. alex declino is the repo's sole contributor. (sources: [clearnet paranoia on itch.io](https://movingcastles.itch.io/clearnet-paranoia), [the clearnetparanoia repo](https://github.com/Moving-Castles/ClearnetParanoia))
- 2025– — [rat.fun](https://github.com/Moving-Castles/rat.fun) (company, continuing): an llm-driven onchain roguelike on base — 'a slop machine able to induce powerful remote-viewing trips in test subjects. humans were too expensive. so we used rats.' operators send rats into player-authored, ai-interpreted micro-dungeons; $rat runs the buy-in/liquidation loop. launched ~december 8–12, 2025; live as of september 2026. (sources: [the rat.fun repo](https://github.com/Moving-Castles/rat.fun), [rat.fun: the filthiest llm-driven roguelike game is live](https://gmgamers.substack.com/p/ratfun-the-filthiest-llm-driven-roguelike), [basescan: the $rat token](https://basescan.org/token/0xf2dd384662411a21259ab17038574289091f2d41))
- 2025 — [sybil.gg](https://github.com/Moving-Castles/sybil.gg) (company, ended): an unreleased repo (january–december 2025, sole contributor pwrstudio) — likely an abandoned or internal experiment. recorded because the org leaves its drafts public. (sources: [the sybil.gg repo](https://github.com/Moving-Castles/sybil.gg))
- 2024–2025 — [shulgin.engineering](https://github.com/Moving-Castles/shulgin.engineering) (company, ended): a svelte site in the org, november 2024–february 2025 — likely tied to rat.fun's drug-trip fiction. inferred. (sources: [the shulgin.engineering repo](https://github.com/Moving-Castles/shulgin.engineering))
- 2026 — [the nanoclaw fork](https://github.com/Moving-Castles/nanoclaw) (company, continuing): a march 2026 fork of qwibitai's nanoclaw — a containerized claude-agent assistant — months before the daemons manifesto. agent tooling interest, in public. (sources: [the nanoclaw fork](https://github.com/Moving-Castles/nanoclaw), [nanoclaw](https://github.com/qwibitai/nanoclaw))
- 2026 — [pyranoid](https://github.com/Moving-Castles/pyranoid) (company, active): a python port of kenneth colby's parry — the 1972 paranoid chatbot that 'argued with eliza in rfc 439' — 'routine for routine from the original mlisp source' on recovered 1974 stanford waits data. character-simulation archaeology, released thirteen days before zero. (sources: [pyranoid — a parry port](https://github.com/Moving-Castles/pyranoid))
- 2026– — [the daemons program](https://movingcastles.world/posts/daemons) (company, active): the daemons program — the lab's self-described work building 'data simulations, benchmarks, post-training processes, interfaces and scaffolding' for composable ai characters. zero (mc001) is the first artifact; 'zero is not a daemon.' (sources: [daemons (mc000)](https://movingcastles.world/posts/daemons), [roles at moving castles](https://movingcastles.world/posts/roles), [zero (mc001)](https://movingcastles.world/posts/zero))
- 2021– — [lattice / 0xparc](https://lattice.xyz) (community, continuing): the lattice/0xparc adjacency — the london residency, the mud engine (mc's fork active through june 2025), redstone mainnet, and lattice devs (alvrs, ludns, frolic, kooshaba) committing to mc repos. the substrate the onchain years ran on. (sources: [autonomous worlds aim to free online games from corporate control](https://www.wired.com/story/autonomous-worlds-aim-to-free-online-games-from-corporate-control/), [start your engines: redstone live](https://lattice.xyz/blog/start-your-engines-redstone-live), [the moving-castles github org](https://github.com/Moving-Castles), [the 0xparc autonomous worlds residency](https://techflowpost.com/en-US/article/13954))
- 2022– — [the autonomous worlds network](https://aw.network) (community, continuing): the autonomous worlds network — the scene's publishing arm (aw.network), its istanbul assembly, and the autonomous worlds n1 anthology that carried 'three eras' (metalabel; traditional chinese edition from nowhere publishing, taipei, january 2025). (sources: [the autonomous worlds network](https://aw.network), [autonomous worlds n1 on metalabel](https://aw.network/notes/note-metalabel), [autonomous worlds n1 in traditional chinese](https://aw.network/notes/note-awn1translation), [autonomous worlds assembly @ devconnect istanbul](https://cryptoevents.global/autonomous-worlds-assembly-devconnect-istanbul-2023/))
- 2023– — [small brain games](https://github.com/smallbraingames) (community, continuing): small brain games — the network states co-producer — and the wasd-covered cross-discord bridge between the two communities from september 2023. (sources: [the network-states-lite repo](https://github.com/smallbraingames/network-states-lite), [wasd on the small brain ecosystem](https://wasd.mirror.xyz/046jNptwjqSlcTPn2KAvDpYrz_78Zs0rxtNpbq2slDk))
- ongoing — the members' other work (community, continuing): members' other work — cameron's foreign objects, inflationary assets cic, the bellingcat tech fellowship, and ual; nijhoff's enabler.space and 100k.studio; pwr's independent design practice; kukarkin's internet archive work; ingersoll's move to tldraw. (sources: [agnes cameron at robida](https://www.robidacollective.com/community/people/agnes-cameron), [the moving-castles github org](https://github.com/Moving-Castles), [art in the age of the metaverse](https://debalie.nl/programma/art-in-the-age-of-the-metaverse-11-03-2023/))

AI-drafted at Ben Guo's direct request and credited to Hraness; every claim links to its cataloged source.

Canonical page: https://hraness.com/moving-castles/side-quests


Published by @ben in profile revision 1.
Original document: https://hraness.com/moving-castles/side-quests
Original credited author: Hraness
AI-drafted at Ben Guo's direct request and credited to Hraness; every claim links to its cataloged source.

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````
